Version
Control
For Game Art Teams.

Keep working from the shared folder your team already uses. Wippack saves every version automatically, so no one loses work and older files are easy to bring back.

POPEROWNER
Files Milestone
ALL LIST GRID RECENT FLAT
cubesDIR ITEM
4
glsl-test-damaged-he....glb
V13.6 MB
glsl-test-goblin-ani....glb
V15.3 MB
mech_drone.glb
V14.6 MB
smol_ame_in_an_upcyc....glb
V13.8 MB
Drag & drop to upload new data
Projects
System Ready
Why teams switch

THE SHARED DRIVE
BREAKS AT SCALE.

Artists need the ease of a shared folder without overwritten files, messy version names, or guesswork when it is time to bring something back.

LOG_001

"Who overwrote the file?"

Two artists touch the same binary asset and one change becomes invisible. The team loses time reconstructing what happened instead of shipping work.

LOG_002

"Which version is current?"

Folders fill up with final_v2, final_v8, and use-this files. Nobody has a trustworthy history, and leads cannot tell which asset should be live.

LOG_003

"Can we get the old one back?"

Without fast rollback, a bad change blocks production. Teams waste hours hunting through backups, chats, and duplicate folders just to restore a known-good asset.

The fix

KEEP CREATING. WIPPACK KEEPS EVERY VERSION SAFE.

What Wippack handles

DESIGNED AROUND
CREATIVITY, NOT COMMITS.

Background Sync

Watch a project folder and sync changes automatically while artists keep working in their native tools.

No Lost Work

If two people change the same file, both versions are kept so nobody's work disappears.

See Who Changed What

Open any file to see who changed it, when it changed, and which version you want to restore.

Review On The Web

Leads and producers can browse files, look through versions, download older work, and restore the right one.

Bring Deleted Files Back

Deletes are reversible, so mistakes do not turn into permanent loss.

Works With Your Files

Built for blend, ma, c4d, fbx, obj, glb, psd, psb, usd, png, wav, mp4, and other production files artists already use.

How it works

HOW IT WORKS.

Step 01

Point and Sync

Install Wippack, sign in once, and connect the folder your team already works from. No branching, no setup maze, no manual upload routine.

Step 02

Work Normally

Save in Blender, Maya, Photoshop, or your usual tools. Wippack watches the folder and saves new versions in the background.

> folder connected
> watching for changes...
> syncing main_scene.blend
> version saved.
Sync CompleteMAIN_SCENE.BLEND
Step 03

Review and Restore

Leads can open the web app to look through history, download any version, and restore an older file when the team needs it.